head to head
Mashed: Drive to Survive asks more than Super Mario World, and the gap is reads.

Execution · Pure Mechanics
Twitch top-down driving and weapon chaos against friends on a couch.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Mashed: Drive to Survive leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mashed: Drive to Survive
Top-down cornering at speed while aiming weapons is twitchy
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Mashed: Drive to Survive leans clearly harder on reads.
Mashed: Drive to Survive
Couch rivals bait blocks and time weapon strikes
Super Mario World
Scripted Koopas adapt to nothing
Mashed: Drive to Survive leans clearly harder on variance.
Mashed: Drive to Survive
Weapon pickups and missile strikes add party chaos
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Super Mario World leans a little harder on optimization, though the gap is small.
Mashed: Drive to Survive
Track knowledge helps but stays shallow by design
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.