head to head
Need for Speed: Rivals asks more than DOOM (2016), and the gap is variance.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Open-world racer where banking risky speedpoints against human cops drives the tension.
DOOM (2016) leans Execution (Pure Mechanics); Need for Speed: Rivals leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Need for Speed: Rivals
Open-road control with pursuit tech timing
Need for Speed: Rivals leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Need for Speed: Rivals
AllDrive mixes human cops and racers in
Need for Speed: Rivals leans clearly harder on variance.
DOOM (2016)
Minimal encounter randomness.
Need for Speed: Rivals
Dynamic open-world encounters and weather
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Need for Speed: Rivals
Risk-versus-bank speedpoint economy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.