head to head
Need for Speed: Rivals asks more than Super Mario Odyssey, and the gap is reads.

Execution · Pure Mechanics
Open-world racer where banking risky speedpoints against human cops drives the tension.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Need for Speed: Rivals leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Super Mario Odyssey leans a little harder on execution, though the gap is small.
Need for Speed: Rivals
Open-road control with pursuit tech timing
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Need for Speed: Rivals leans clearly harder on reads.
Need for Speed: Rivals
AllDrive mixes human cops and racers in
Super Mario Odyssey
No adaptive opponents whatsoever.
Need for Speed: Rivals leans clearly harder on variance.
Need for Speed: Rivals
Dynamic open-world encounters and weather
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
Need for Speed: Rivals
Risk-versus-bank speedpoint economy
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.