head to head
Need for Speed: Rivals asks more than Super Mario World, and the gap is reads.

Execution · Pure Mechanics
Open-world racer where banking risky speedpoints against human cops drives the tension.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Need for Speed: Rivals leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Need for Speed: Rivals
Open-road control with pursuit tech timing
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Need for Speed: Rivals leans clearly harder on reads.
Need for Speed: Rivals
AllDrive mixes human cops and racers in
Super Mario World
Scripted Koopas adapt to nothing
Need for Speed: Rivals leans clearly harder on variance.
Need for Speed: Rivals
Dynamic open-world encounters and weather
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Need for Speed: Rivals
Risk-versus-bank speedpoint economy
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.