head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A vertical bullet-hell shmup testing dodging precision against scripted patterns.
DOOM (2016) leans Execution (Pure Mechanics); Raiden V leans Execution (Pure Mechanics).
Raiden V leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Raiden V
Dodging bullet patterns while shooting is the entire skill
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Raiden V
Enemies follow fixed scripted patterns, not adapting
Raiden V leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Raiden V
Patterns are memorizable, little true randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Rune and weapon mod picks meaningful.
Raiden V
Weapon selection and route learning is a meaningful layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.