head to head
Raiden V asks more than Super Mario World, and the gap is execution.

Execution · Pure Mechanics
A vertical bullet-hell shmup testing dodging precision against scripted patterns.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Raiden V leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Raiden V leans clearly harder on execution.
Raiden V
Dodging bullet patterns while shooting is the entire skill
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Raiden V
Enemies follow fixed scripted patterns, not adapting
Super Mario World
Scripted Koopas adapt to nothing
Raiden V leans a little harder on variance, though the gap is small.
Raiden V
Patterns are memorizable, little true randomness
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Raiden V leans a little harder on optimization, though the gap is small.
Raiden V
Weapon selection and route learning is a meaningful layer
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.