head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A twin-stick bullet-hell shooter testing dense bullet-pattern dodging.
DOOM (2016) leans Execution (Pure Mechanics); Score Rush Extended leans Execution (Pure Mechanics).
Score Rush Extended leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Score Rush Extended
Dodging hundreds of bullets is pure twitch execution
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Score Rush Extended
Fixed bullet patterns, no adaptive opponent
Score Rush Extended leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Score Rush Extended
Patterns deterministic once memorized
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Score Rush Extended
Scoring routes and powerup management reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.