head to head
Score Rush Extended asks more than Super Mario World, and the gap is execution.

Execution · Pure Mechanics
A twin-stick bullet-hell shooter testing dense bullet-pattern dodging.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Score Rush Extended leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Score Rush Extended leans clearly harder on execution.
Score Rush Extended
Dodging hundreds of bullets is pure twitch execution
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Score Rush Extended
Fixed bullet patterns, no adaptive opponent
Super Mario World
Scripted Koopas adapt to nothing
Score Rush Extended leans a little harder on variance, though the gap is small.
Score Rush Extended
Patterns deterministic once memorized
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Score Rush Extended
Scoring routes and powerup management reward planning
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.