head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A twin-stick bullet-hell shooter testing dense bullet-pattern dodging.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Score Rush Extended leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Score Rush Extended leans a little harder on execution, though the gap is small.
Score Rush Extended
Dodging hundreds of bullets is pure twitch execution
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Score Rush Extended
Fixed bullet patterns, no adaptive opponent
Super Mario Odyssey
No adaptive opponents whatsoever.
Score Rush Extended leans a little harder on variance, though the gap is small.
Score Rush Extended
Patterns deterministic once memorized
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
Score Rush Extended
Scoring routes and powerup management reward planning
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.