head to head
Soul Edge asks more than DOOM (2016), and the gap is reads.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
An early weapon-based fighting game built on execution and human matchup reads.
DOOM (2016) leans Execution (Pure Mechanics); Soul Edge leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Soul Edge
precise inputs, spacing, and combo timing
Soul Edge leans clearly harder on reads.
DOOM (2016)
Demons scripted attack patterns.
Soul Edge
human opponents can be out-predicted in neutral
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Minimal encounter randomness.
Soul Edge
minimal randomness in outcomes
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Soul Edge
movelist knowledge and matchup optimization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.