head to head
Soul Edge asks more than Super Mario World, and the gap is reads.

Execution · Pure Mechanics
An early weapon-based fighting game built on execution and human matchup reads.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Soul Edge leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Soul Edge leans a little harder on execution, though the gap is small.
Soul Edge
precise inputs, spacing, and combo timing
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Soul Edge leans clearly harder on reads.
Soul Edge
human opponents can be out-predicted in neutral
Super Mario World
Scripted Koopas adapt to nothing
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Soul Edge
minimal randomness in outcomes
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Soul Edge
movelist knowledge and matchup optimization
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.