head to head
Soul Edge asks more than Super Mario Odyssey, and the gap is reads.

Execution · Pure Mechanics
An early weapon-based fighting game built on execution and human matchup reads.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Soul Edge leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Soul Edge
precise inputs, spacing, and combo timing
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Soul Edge leans clearly harder on reads.
Soul Edge
human opponents can be out-predicted in neutral
Super Mario Odyssey
No adaptive opponents whatsoever.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Soul Edge
minimal randomness in outcomes
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
Soul Edge
movelist knowledge and matchup optimization
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.