head to head
Split/Second asks more than DOOM (2016), and the gap is variance.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
An action racer where players detonate the environment itself to wreck rivals and reroute the track.
DOOM (2016) leans Execution (Pure Mechanics); Split/Second leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Split/Second
Drafting, drifting and dodging collapsing set pieces.
Split/Second leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Split/Second
Timing powerplays against human rivals rewards prediction.
Split/Second leans clearly harder on variance.
DOOM (2016)
Minimal encounter randomness.
Split/Second
Triggered explosions and route changes upend races constantly.
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Split/Second
Knowing every trap and shortcut converges with play.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.