head to head
Split/Second asks more than Super Mario Odyssey, and the gap is variance.

Execution · Pure Mechanics
An action racer where players detonate the environment itself to wreck rivals and reroute the track.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Split/Second leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Split/Second
Drafting, drifting and dodging collapsing set pieces.
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Split/Second leans clearly harder on reads.
Split/Second
Timing powerplays against human rivals rewards prediction.
Super Mario Odyssey
No adaptive opponents whatsoever.
Split/Second leans clearly harder on variance.
Split/Second
Triggered explosions and route changes upend races constantly.
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
Split/Second
Knowing every trap and shortcut converges with play.
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.