head to head
Split/Second asks more than Super Mario World, and the gap is variance.

Execution · Pure Mechanics
An action racer where players detonate the environment itself to wreck rivals and reroute the track.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Split/Second leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Split/Second leans a little harder on execution, though the gap is small.
Split/Second
Drafting, drifting and dodging collapsing set pieces.
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Split/Second leans clearly harder on reads.
Split/Second
Timing powerplays against human rivals rewards prediction.
Super Mario World
Scripted Koopas adapt to nothing
Split/Second leans clearly harder on variance.
Split/Second
Triggered explosions and route changes upend races constantly.
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Split/Second
Knowing every trap and shortcut converges with play.
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.