head to head
Teslapunk asks more than DOOM (2016), and the gap is variance.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A retro-styled bullet-hell shooter testing dodging against scripted patterns.
DOOM (2016) leans Execution (Pure Mechanics); Teslapunk leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Teslapunk
Weaving through bullet patterns is the core demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Demons scripted attack patterns.
Teslapunk
Enemies fire scripted patterns, no adaptation
Teslapunk leans clearly harder on variance.
DOOM (2016)
Minimal encounter randomness.
Teslapunk
Some randomized enemy spawns until memorized
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Teslapunk
Power-up management and route memorization raise scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.