head to head
Teslapunk asks more than Half-Life 2, and the gap is execution.

Execution · Pure Mechanics
Landmark FPS built on physics puzzles and tight gunplay.

Execution · Pure Mechanics
A retro-styled bullet-hell shooter testing dodging against scripted patterns.
Half-Life 2 leans Execution (Pure Mechanics); Teslapunk leans Execution (Pure Mechanics).
Teslapunk leans clearly harder on execution.
Half-Life 2
Gravity gun and shooting demand precision.
Teslapunk
Weaving through bullet patterns is the core demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Half-Life 2
Combine AI scripted, non-adaptive.
Teslapunk
Enemies fire scripted patterns, no adaptation
Teslapunk leans clearly harder on variance.
Half-Life 2
Almost no randomness.
Teslapunk
Some randomized enemy spawns until memorized
Teslapunk leans a little harder on optimization, though the gap is small.
Half-Life 2
Linear progression with no builds.
Teslapunk
Power-up management and route memorization raise scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.