head to head
Teslapunk asks more than Super Mario World, and the gap is variance.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.

Execution · Pure Mechanics
A retro-styled bullet-hell shooter testing dodging against scripted patterns.
Super Mario World leans Execution (Pure Mechanics); Teslapunk leans Execution (Pure Mechanics).
Teslapunk leans a little harder on execution, though the gap is small.
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Teslapunk
Weaving through bullet patterns is the core demand
Teslapunk leans a little harder on reads, though the gap is small.
Super Mario World
Scripted Koopas adapt to nothing
Teslapunk
Enemies fire scripted patterns, no adaptation
Teslapunk leans clearly harder on variance.
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Teslapunk
Some randomized enemy spawns until memorized
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Secret exits and route knowledge add a modest solvable layer
Teslapunk
Power-up management and route memorization raise scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.