head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A Touhou fan metroidvania where a time-stopping maid weaves through scripted bullet hell.
DOOM (2016) leans Execution (Pure Mechanics); Touhou Luna Nights leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Touhou Luna Nights
Bullet-pattern dodging and time-stop knife play demand sharp hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Demons scripted attack patterns.
Touhou Luna Nights
Boss patterns are fully scripted danmaku
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Minimal encounter randomness.
Touhou Luna Nights
Fixed level layouts, little hidden randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Rune and weapon mod picks meaningful.
Touhou Luna Nights
Learning patterns and time-stop resource management
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.