head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.

Execution · Pure Mechanics
A Touhou fan metroidvania where a time-stopping maid weaves through scripted bullet hell.
Super Mario World leans Execution (Pure Mechanics); Touhou Luna Nights leans Execution (Pure Mechanics).
Touhou Luna Nights leans a little harder on execution, though the gap is small.
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Touhou Luna Nights
Bullet-pattern dodging and time-stop knife play demand sharp hands
Touhou Luna Nights leans a little harder on reads, though the gap is small.
Super Mario World
Scripted Koopas adapt to nothing
Touhou Luna Nights
Boss patterns are fully scripted danmaku
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Touhou Luna Nights
Fixed level layouts, little hidden randomness
Touhou Luna Nights leans a little harder on optimization, though the gap is small.
Super Mario World
Secret exits and route knowledge add a modest solvable layer
Touhou Luna Nights
Learning patterns and time-stop resource management
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.