head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.

Execution · Pure Mechanics
A Touhou fan metroidvania where a time-stopping maid weaves through scripted bullet hell.
Super Mario Odyssey leans Execution (Pure Mechanics); Touhou Luna Nights leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Touhou Luna Nights
Bullet-pattern dodging and time-stop knife play demand sharp hands
Touhou Luna Nights leans a little harder on reads, though the gap is small.
Super Mario Odyssey
No adaptive opponents whatsoever.
Touhou Luna Nights
Boss patterns are fully scripted danmaku
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
Almost no randomness in level design.
Touhou Luna Nights
Fixed level layouts, little hidden randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
Moon routes and movement tech learnable.
Touhou Luna Nights
Learning patterns and time-stop resource management
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.