head to head
DOOM (2016) asks more than Toy Story Mania!, and the gap is execution.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A casual carnival pointing test with light high-score target memory.
DOOM (2016) leans Execution (Pure Mechanics); Toy Story Mania! leans Execution (Pure Mechanics).
DOOM (2016) leans clearly harder on execution.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Toy Story Mania!
Rapid target pointing and firing is the whole test
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Toy Story Mania!
Galleries are scripted carnival sequences
Toy Story Mania! leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Toy Story Mania!
Bonus target spawns vary slightly between plays
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Toy Story Mania!
Learning high-value target locations adds thin strategy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.