head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Landmark FPS built on physics puzzles and tight gunplay.

Execution · Pure Mechanics
A casual carnival pointing test with light high-score target memory.
Half-Life 2 leans Execution (Pure Mechanics); Toy Story Mania! leans Execution (Pure Mechanics).
Half-Life 2 leans a little harder on execution, though the gap is small.
Half-Life 2
Gravity gun and shooting demand precision.
Toy Story Mania!
Rapid target pointing and firing is the whole test
Half-Life 2 leans a little harder on reads, though the gap is small.
Half-Life 2
Combine AI scripted, non-adaptive.
Toy Story Mania!
Galleries are scripted carnival sequences
Toy Story Mania! leans a little harder on variance, though the gap is small.
Half-Life 2
Almost no randomness.
Toy Story Mania!
Bonus target spawns vary slightly between plays
Half-Life 2 leans a little harder on optimization, though the gap is small.
Half-Life 2
Linear progression with no builds.
Toy Story Mania!
Learning high-value target locations adds thin strategy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.