head to head
DOOM (2016) asks more than Wii Play, and the gap is execution.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Nine pointer-driven minigames bundled with a Wii Remote, from duck-hunt shooting to table tennis.
DOOM (2016) leans Execution (Pure Mechanics); Wii Play leans Execution (Pure Mechanics).
DOOM (2016) leans clearly harder on execution.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Wii Play
Pointer aim and timing carry shooting and ping-pong games
Wii Play leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Wii Play
Two-player duels add slight mutual prediction
Wii Play leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Wii Play
Find Mii crowds and target spawns randomise lightly
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Wii Play
Minigames are too shallow to deeply optimise
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.