head to head
Neither is simply harder - they are hard in different places. Super Mario World demands more execution; Wii Play demands more reads.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.

Execution · Pure Mechanics
Nine pointer-driven minigames bundled with a Wii Remote, from duck-hunt shooting to table tennis.
Super Mario World leans Execution (Pure Mechanics); Wii Play leans Execution (Pure Mechanics).
Super Mario World leans clearly harder on execution.
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Wii Play
Pointer aim and timing carry shooting and ping-pong games
Wii Play leans clearly harder on reads.
Super Mario World
Scripted Koopas adapt to nothing
Wii Play
Two-player duels add slight mutual prediction
Wii Play leans a little harder on variance, though the gap is small.
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Wii Play
Find Mii crowds and target spawns randomise lightly
Super Mario World leans clearly harder on optimization.
Super Mario World
Secret exits and route knowledge add a modest solvable layer
Wii Play
Minigames are too shallow to deeply optimise
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.