head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Landmark FPS built on physics puzzles and tight gunplay.

Execution · Pure Mechanics
Nine pointer-driven minigames bundled with a Wii Remote, from duck-hunt shooting to table tennis.
Half-Life 2 leans Execution (Pure Mechanics); Wii Play leans Execution (Pure Mechanics).
Half-Life 2 leans a little harder on execution, though the gap is small.
Half-Life 2
Gravity gun and shooting demand precision.
Wii Play
Pointer aim and timing carry shooting and ping-pong games
Wii Play leans a little harder on reads, though the gap is small.
Half-Life 2
Combine AI scripted, non-adaptive.
Wii Play
Two-player duels add slight mutual prediction
Wii Play leans a little harder on variance, though the gap is small.
Half-Life 2
Almost no randomness.
Wii Play
Find Mii crowds and target spawns randomise lightly
Half-Life 2 leans a little harder on optimization, though the gap is small.
Half-Life 2
Linear progression with no builds.
Wii Play
Minigames are too shallow to deeply optimise
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.