head to head
DOOM (2016) asks more than Wild Gunman, and the gap is optimization.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A raw reaction-time test against randomised quick-draw timers.
DOOM (2016) leans Execution (Pure Mechanics); Wild Gunman leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Wild Gunman
Pure draw-speed reaction to the fire signal
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Wild Gunman
Gunmen are timers, not minds
Wild Gunman leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Wild Gunman
Which gunman draws and when is randomised
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Wild Gunman
Nothing to solve beyond reacting faster
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.