head to head
Super Mario Odyssey asks more than Wild Gunman, and the gap is optimization.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.

Execution · Pure Mechanics
A raw reaction-time test against randomised quick-draw timers.
Super Mario Odyssey leans Execution (Pure Mechanics); Wild Gunman leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Wild Gunman
Pure draw-speed reaction to the fire signal
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
No adaptive opponents whatsoever.
Wild Gunman
Gunmen are timers, not minds
Wild Gunman leans a little harder on variance, though the gap is small.
Super Mario Odyssey
Almost no randomness in level design.
Wild Gunman
Which gunman draws and when is randomised
Super Mario Odyssey leans clearly harder on optimization.
Super Mario Odyssey
Moon routes and movement tech learnable.
Wild Gunman
Nothing to solve beyond reacting faster
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.