head to head
Super Mario World asks more than Wild Gunman, and the gap is optimization.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.

Execution · Pure Mechanics
A raw reaction-time test against randomised quick-draw timers.
Super Mario World leans Execution (Pure Mechanics); Wild Gunman leans Execution (Pure Mechanics).
Wild Gunman leans a little harder on execution, though the gap is small.
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Wild Gunman
Pure draw-speed reaction to the fire signal
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Scripted Koopas adapt to nothing
Wild Gunman
Gunmen are timers, not minds
Wild Gunman leans a little harder on variance, though the gap is small.
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Wild Gunman
Which gunman draws and when is randomised
Super Mario World leans clearly harder on optimization.
Super Mario World
Secret exits and route knowledge add a modest solvable layer
Wild Gunman
Nothing to solve beyond reacting faster
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.