head to head
Zombie Apocalypse asks more than DOOM (2016), and the gap is variance.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A twin-stick shooter testing aim and crowd control across zombie waves.
DOOM (2016) leans Execution (Pure Mechanics); Zombie Apocalypse leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Zombie Apocalypse
Dual-stick aiming and dodging carry the survival
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Zombie Apocalypse
Zombies swarm without adapting to you
Zombie Apocalypse leans clearly harder on variance.
DOOM (2016)
Minimal encounter randomness.
Zombie Apocalypse
Spawn waves and hazard timing add chaos
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Zombie Apocalypse
Using environmental hazards and weapon choice efficiently
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.