head to head
Zombie Apocalypse asks more than Super Mario Odyssey, and the gap is variance.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.

Execution · Pure Mechanics
A twin-stick shooter testing aim and crowd control across zombie waves.
Super Mario Odyssey leans Execution (Pure Mechanics); Zombie Apocalypse leans Execution (Pure Mechanics).
Super Mario Odyssey leans a little harder on execution, though the gap is small.
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Zombie Apocalypse
Dual-stick aiming and dodging carry the survival
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
No adaptive opponents whatsoever.
Zombie Apocalypse
Zombies swarm without adapting to you
Zombie Apocalypse leans clearly harder on variance.
Super Mario Odyssey
Almost no randomness in level design.
Zombie Apocalypse
Spawn waves and hazard timing add chaos
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
Super Mario Odyssey
Moon routes and movement tech learnable.
Zombie Apocalypse
Using environmental hazards and weapon choice efficiently
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.