head to head
Zombie Apocalypse asks more than Super Mario World, and the gap is variance.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.

Execution · Pure Mechanics
A twin-stick shooter testing aim and crowd control across zombie waves.
Super Mario World leans Execution (Pure Mechanics); Zombie Apocalypse leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Zombie Apocalypse
Dual-stick aiming and dodging carry the survival
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Scripted Koopas adapt to nothing
Zombie Apocalypse
Zombies swarm without adapting to you
Zombie Apocalypse leans clearly harder on variance.
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Zombie Apocalypse
Spawn waves and hazard timing add chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Secret exits and route knowledge add a modest solvable layer
Zombie Apocalypse
Using environmental hazards and weapon choice efficiently
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.