head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Mastering the double-barrel shotgun's rhythm while navigating scripted enemy ambushes across dense urban maps.

Execution · Pure Mechanics
A bullet-hell shmup testing dodging precision and scoring optimisation against fixed patterns.
Doom II: Hell on Earth leans Execution (Pure Mechanics); eXceed Gun Bullet Children leans Execution (Pure Mechanics).
eXceed Gun Bullet Children leans a little harder on execution, though the gap is small.
Doom II: Hell on Earth
Super Shotgun and movement timing demand precise motor execution
eXceed Gun Bullet Children
Weaving through dense bullet patterns is the whole test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Doom II: Hell on Earth
All enemies are scripted; no opponent models the player
eXceed Gun Bullet Children
Solo bullet hell, no adaptive opponent
Doom II: Hell on Earth leans a little harder on variance, though the gap is small.
Doom II: Hell on Earth
Ambush placements are hidden until triggered on first run
eXceed Gun Bullet Children
Patterns are fixed and memorisable, not random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Doom II: Hell on Earth
Learning enemy placement and resource routes reduces every encounter
eXceed Gun Bullet Children
Scoring systems and weapon choice reward optimisation
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.