head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
Mastering the double-barrel shotgun's rhythm while navigating scripted enemy ambushes across dense urban maps.

Execution · Pure Mechanics
Namco's lavish Galaga sequel adds dimension warps and ship-stacking to classic formation shooting.
Doom II: Hell on Earth leans Execution (Pure Mechanics); Galaga '88 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Doom II: Hell on Earth
Super Shotgun and movement timing demand precise motor execution
Galaga '88
Precise dodging and shooting through dense dive patterns.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Doom II: Hell on Earth
All enemies are scripted; no opponent models the player
Galaga '88
Aliens attack on choreographed scripts.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Doom II: Hell on Earth
Ambush placements are hidden until triggered on first run
Galaga '88
Dive timing and dimension-warp triggers vary.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Doom II: Hell on Earth
Learning enemy placement and resource routes reduces every encounter
Galaga '88
Triple-ship management and warp routing reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.