head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Variance · Systems & Chaos
Calm tile-laying puzzle balancing draws against placement.

Variance · Systems & Chaos
A cooperative horror investigation about identifying a randomised ghost from evidence.
Dorfromantik leans Variance (Systems & Chaos); Phasmophobia leans Variance (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dorfromantik
no twitch
Phasmophobia
Minimal aiming; you just walk and use tools.
Phasmophobia leans a little harder on reads, though the gap is small.
Dorfromantik
no adversary
Phasmophobia
Ghost behaviour is randomised, not adaptive to you.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dorfromantik
hand of tiles drawn
Phasmophobia
Ghost type and evidence rolls are hidden each contract.
Dorfromantik leans a little harder on optimization, though the gap is small.
Dorfromantik
placement to maximize quest tiles
Phasmophobia
Evidence trees and equipment loadouts are solvable checklists.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.