head to head
Dota UnderlordsvsHearthstone
Dota Underlords leans Optimization (Systems & Chaos); Hearthstone leans Variance (Grand Arena).
Dota UnderlordsHearthstone
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads4 vs 6
Hearthstone leans harder on reads: Human opponents bluff and adapt mid-match
Variance7 vs 7
Even - both lean on variance about the same.
Optimization8 vs 7
Dota Underlords leans harder on optimization: Economy management and composition math dominate
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

