head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A frantic vertical roguelite about falling fast and shooting your boots.

Execution · Pure Mechanics
A fast-paced shoot-em-up testing aim and reload management against enemy waves.
Downwell leans Execution (Pure Mechanics); Let Them Come leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Downwell
Gunboot timing and split-second landings decide runs
Let Them Come
Twitch aiming and reload timing dominate survival
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Downwell
Enemies never adapt
Let Them Come
Enemy waves are scripted, not adaptive
Downwell leans a little harder on variance, though the gap is small.
Downwell
Procedural wells and shop offers vary runs
Let Them Come
Wave composition and spawns vary somewhat
Let Them Come leans a little harder on optimization, though the gap is small.
Downwell
Combo lines and upgrade picks reward study
Let Them Come
Weapon upgrades and resource choices extend runs
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.