head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A frantic vertical roguelite about falling fast and shooting your boots.

Execution · Pure Mechanics
A fast bullet-hell first-person shooter built for short randomised lunch-break runs.
Downwell leans Execution (Pure Mechanics); Tower of Guns leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Downwell
Gunboot timing and split-second landings decide runs
Tower of Guns
Dodging bullet storms and aiming carries the whole game
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Downwell
Enemies never adapt
Tower of Guns
Turrets follow fixed scripts, no adaptive opposition
Tower of Guns leans a little harder on variance, though the gap is small.
Downwell
Procedural wells and shop offers vary runs
Tower of Guns
Randomised rooms, guns and perks each run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Downwell
Combo lines and upgrade picks reward study
Tower of Guns
Gun levelling and secret routes reward knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.