head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Rapid capsule placement against a clock, with planning for chains under random pill draws.

Execution · Practiced Mastery
Deliberate spatial puzzle-shooting stretched into randomised roguelike runs.
Dr. Mario leans Execution (Practiced Mastery); SuperHot: Mind Control Delete leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dr. Mario
Fast capsule placement under rising speed decides clears
SuperHot: Mind Control Delete
Time-moves-when-you-move still demands precise spatial play
Dr. Mario leans a little harder on reads, though the gap is small.
Dr. Mario
Versus mode exists but garbage exchange rewards speed, not prediction
SuperHot: Mind Control Delete
Red guys follow simple deterministic behaviour
SuperHot: Mind Control Delete leans a little harder on variance, though the gap is small.
Dr. Mario
Random pill colors against fixed virus layouts, quickly bounded
SuperHot: Mind Control Delete
Roguelike runs randomise levels, hacks and spawns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dr. Mario
Chain setups and virus-clearing order follow known patterns
SuperHot: Mind Control Delete
Hack synergies and room-clear sequencing reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.