head to head
Dragon Age: OriginsvsFell Seal: Arbiter's Mark
Dragon Age: Origins leans Optimization (Pure Optimization); Fell Seal: Arbiter's Mark leans Optimization (Pure Optimization).
Dragon Age: OriginsFell Seal: Arbiter's Mark
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance3 vs 4
Fell Seal: Arbiter's Mark leans harder on variance: Random encounters and loot add mild variance; counter procs are minor
Optimization8 vs 9
Fell Seal: Arbiter's Mark leans harder on optimization: Multi-class ability transfers and CT manipulation make this near-FFT optimization depth
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

