head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A pausable tactics RPG where party build and tactic-slot planning win fights.

Optimization · Pure Optimization
Using time-rewind to pre-solve grapple and kill sequences against fully deterministic guard patrols.
Dragon Age: Origins leans Optimization (Pure Optimization); Shadwen leans Optimization (Pure Optimization).
Shadwen leans a little harder on execution, though the gap is small.
Dragon Age: Origins
Tactical pause combat, low input demand
Shadwen
Grapple hook timing and kill windows need care but are forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age: Origins
Enemy AI is scripted
Shadwen
Guards follow scripted patrol arcs without profiling player tactics
Dragon Age: Origins leans a little harder on variance, though the gap is small.
Dragon Age: Origins
Hidden rolls and loot tables
Shadwen
Child NPC pathfinding adds minor unpredictability to routing plans
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age: Origins
Tactics slots, builds, party synergy dominate
Shadwen
Time-rewind and rope construction enable full pre-optimisation of every kill sequence
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.