head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Using time-rewind to pre-solve grapple and kill sequences against fully deterministic guard patrols.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Shadwen leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Shadwen
Grapple hook timing and kill windows need care but are forgiving
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Shadwen leans a little harder on reads, though the gap is small.
Shadwen
Guards follow scripted patrol arcs without profiling player tactics
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Shadwen
Child NPC pathfinding adds minor unpredictability to routing plans
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Shadwen leans a little harder on optimization, though the gap is small.
Shadwen
Time-rewind and rope construction enable full pre-optimisation of every kill sequence
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.