head to head
Dragon Ball GT: Final BoutvsFight Night 2004
Dragon Ball GT: Final Bout leans Execution (Competitive PvP); Fight Night 2004 leans Execution (Competitive PvP).
Dragon Ball GT: Final BoutFight Night 2004
Axis by axis
Execution6 vs 7
Fight Night 2004 leans harder on execution: Analog punch control and block timing are the core test
Reads5 vs 5
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization3 vs 4
Fight Night 2004 leans harder on optimization: Stat training and stamina management add a planning layer
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

