head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
A rough anime fighter testing input timing and second-guessing a human opponent.

Execution · Pure Mechanics
A physics brawler where reading opponent momentum and executing grabs against chaotic ragdoll physics determines survival.
Dragon Ball GT: Final Bout leans Execution (Competitive PvP); Gang Beasts leans Execution (Pure Mechanics).
Gang Beasts leans a little harder on execution, though the gap is small.
Dragon Ball GT: Final Bout
Combo inputs and meteor-counter timing decide exchanges
Gang Beasts
Wobbly physics combat requires precise grab and throw timing
Dragon Ball GT: Final Bout leans a little harder on reads, though the gap is small.
Dragon Ball GT: Final Bout
Human opponents bait and adapt in versus play
Gang Beasts
Reading human opponent momentum and intent is constant
Gang Beasts leans a little harder on variance, though the gap is small.
Dragon Ball GT: Final Bout
Nothing hidden once movesets are known
Gang Beasts
Physics chaos introduces run-level unpredictability
Dragon Ball GT: Final Bout leans a little harder on optimization, though the gap is small.
Dragon Ball GT: Final Bout
Small roster and shallow systems cap the study layer
Gang Beasts
Very limited solvable systems in this format
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.