head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Arena fighting where builds and combo execution meet light PvP prediction.

Execution · Practiced Mastery
Arcade anime football blending team building with special-move rock-paper-scissors.
Dragon Ball: Xenoverse 2 leans Execution (Practiced Mastery); Inazuma Eleven GO Strikers 2013 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball: Xenoverse 2
Combo strings and vanish timing need moderate hands
Inazuma Eleven GO Strikers 2013
Real-time dribbles and timed special moves need decent hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball: Xenoverse 2
PvP opponents bait supers and punish habits
Inazuma Eleven GO Strikers 2013
Human versus matches reward predicting hissatsu choices
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball: Xenoverse 2
QQ Bang crafting and drop rates randomise builds
Inazuma Eleven GO Strikers 2013
Move clash outcomes carry slight randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball: Xenoverse 2
Build stats and skill loadouts shape every matchup
Inazuma Eleven GO Strikers 2013
Team building and move matchups are the planning layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.