head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
The 1986 original that founded the Japanese RPG template.

Optimization · Pure Optimization
A dense layered puzzle game demanding methodical inventory and dialogue optimization across four islands.
Dragon Quest leans Optimization (Pure Optimization); Monkey Island 2: LeChuck's Revenge leans Optimization (Pure Optimization).
Monkey Island 2: LeChuck's Revenge leans a little harder on execution, though the gap is small.
Dragon Quest
Menu commands only
Monkey Island 2: LeChuck's Revenge
Interface is point-and-click; no timing or precision required
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Quest
No adaptive opposition
Monkey Island 2: LeChuck's Revenge
All puzzles are scripted; no opponent models the player
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Quest
Battle RNG and unknown world first time
Monkey Island 2: LeChuck's Revenge
Some item locations are initially hidden but deterministic
Monkey Island 2: LeChuck's Revenge leans a little harder on optimization, though the gap is small.
Dragon Quest
Grind thresholds and routes are fully solvable
Monkey Island 2: LeChuck's Revenge
Multi-step puzzle chains reward systematic item and dialogue mapping
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.