head to head
The Elder Scrolls V: Skyrim asks more than Dragon Quest, and the gap is execution.

Optimization · Pure Optimization
The 1986 original that founded the Japanese RPG template.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Dragon Quest leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans clearly harder on execution.
Dragon Quest
Menu commands only
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Quest
No adaptive opposition
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Quest
Battle RNG and unknown world first time
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Quest
Grind thresholds and routes are fully solvable
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.