head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
The 1986 original that founded the Japanese RPG template.

Optimization · Pure Optimization
Character-driven turn-based JRPG with a deeply customizable orbment magic system.
Dragon Quest leans Optimization (Pure Optimization); The Legend of Heroes: Trails in the Sky leans Optimization (Pure Optimization).
The Legend of Heroes: Trails in the Sky leans a little harder on execution, though the gap is small.
Dragon Quest
Menu commands only
The Legend of Heroes: Trails in the Sky
Turn-based menus only
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Quest
No adaptive opposition
The Legend of Heroes: Trails in the Sky
Scripted encounters, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Quest
Battle RNG and unknown world first time
The Legend of Heroes: Trails in the Sky
Minor turn-order and drop randomness
The Legend of Heroes: Trails in the Sky leans a little harder on optimization, though the gap is small.
Dragon Quest
Grind thresholds and routes are fully solvable
The Legend of Heroes: Trails in the Sky
Orbment quartz setups and turn-bonus manipulation
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.