head to head
Dragonheir: Silent GodsvsFor the King
Dragonheir: Silent Gods leans Optimization (Systems & Chaos); For the King leans Variance (Systems & Chaos).
Dragonheir: Silent GodsFor the King
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads1 vs 0
Dragonheir: Silent Gods leans harder on reads: PvE content and async PvP offer no live minds
Variance6 vs 7
For the King leans harder on variance: Dice-roll combat and random maps dominate single runs
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

