head to head
Dread Hunger asks more than Tabletop Simulator, and the gap is reads.

Reads · Bluff & Deduction
An arctic expedition stokes its ship's boiler while two hidden cannibal thralls starve and sabotage the crew.

Reads · Bluff & Deduction
A physics sandbox whose actual skill test is whatever board game you load into it.
Dread Hunger leans Reads (Bluff & Deduction); Tabletop Simulator leans Reads (Bluff & Deduction).
Dread Hunger leans clearly harder on execution.
Dread Hunger
Melee fights and bow shots occasionally settle disputes.
Tabletop Simulator
Fiddly physics manipulation, never a skill ceiling
Dread Hunger leans clearly harder on reads.
Dread Hunger
Thralls poison and frame adaptively; trust is the battlefield.
Tabletop Simulator
Depends entirely on the tabletop game played with humans
Dread Hunger leans clearly harder on variance.
Dread Hunger
Hidden thralls, random resources, and weather conceal the truth.
Tabletop Simulator
Dice and shuffled decks supply whatever randomness the game has
Dread Hunger leans clearly harder on optimization.
Dread Hunger
Coal routing, food economy, and cannon logistics reward mastery.
Tabletop Simulator
Strategy lives in the hosted game, not the simulator
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.